Midnight Meatball
ROLE
Creative Director & Game Designer
DESCRIPTION
Midnight Meatball is a school project that my fellow designers and I produced. We hired fellow students specializing in animation, programming, concept art, and 3D modelling. The game's objective is that the player plays as a meatball who needs to steal furniture from their job at Okea. The reason is that he is in debt to the mob, and he needs to pay them back to save his child, who is held captive by them. Feel free to download the game below or the Game Design Document on the right.
YEAR
2022
Responsibilities
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“Midnight Meatball” is a school project that I oversaw and instructed
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Designed the game’s core pillars, gameplay loop and mechanics
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Wrote an extensive and detailed Game Design Document (GDD)
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Led meetings, presentations, and distributed work to programmers
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Learned and trained team on Perforce usage and best practices
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Reviewed code, to make sure it was clean, organized, and documented
GDD






